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Autechre – Gantz Graf

Posted in Aural,Visual by sq2 on the January 24th, 2012

As Nosaj Thing reminded, 10 years ago:

Head On

Posted in Aural,Film,Filth,Visual by sq2 on the September 9th, 2011

Donkey Kong and friends live again

Posted in Filth,Gaming,Hardware,Old School by Annihilannic on the July 8th, 2011
Donkey Kong

Live Looping with Ableton and Xbox Kinect

Posted in Aural,Filth,Performance,Visual by sq2 on the June 21st, 2011

SFW Porn

Posted in NSFW by r3fractions on the May 31st, 2011

http://timdir.com/tgp/games/pages/sfw_porn.html

Artificial Paradise Inc.

Posted in Film,Filth,Technology,Visual by r3fractions on the May 24th, 2011

Spheres on a Plane by Dead Roman

Posted in Aural,Visual by sq2 on the April 26th, 2011

4th @ The Gathering 2011.

Subblue’s Fractal Explorer in 3D

Posted in Visual,Web by sq2 on the March 7th, 2011

I’ve featured a few pieces of Subblue’s work over the years… now after patiently waiting, his fractal explorer in WebGL has just been released… with full mandelbulb etc 3d fractal exploration on the fly, right in your browser.

Be warned, this is some heavy processing, so close all your work documents, fire up your best browser: no IE bollocks, you’ll need a WebGL enabled browser like Firefox or Chrome latest or nightly builds.

fractal.io/

Kinetic structures

Posted in Filth by seafood on the February 27th, 2011

In a way, this reminds me very much of what Rauri does, except with wood, metal and strings.

Cdak by Quiet & Orange

Posted in Aural,Old School,Visual by sq2 on the February 22nd, 2011

The External World by David OReilly

Posted in Aural,Film,Filth,Visual by sq2 on the February 9th, 2011

It’s only February but here’s a good chance for short movie of the year:


insanity prevails.

Room Racers

Posted in Visual by sq2 on the February 2nd, 2011

Augmented Reality… racing around real objects with unreal cars on your living room floor.

Our universe spinning, spinning…

Posted in Science,Visual by sq2 on the January 30th, 2011

Revolution of our planets


You can set dates, speed up time and even flip it from Copernican to Tychonian (yeah, I knew those).

From Dynamic Diagrams – Orrery Movie

Cup Size Choir

Posted in Aural,NSFW,Visual,Web by sq2 on the January 28th, 2011

Recently made the Cup Size Choir for La Senza via the agency Karmarama, which was quite a hit over the Christmas period… 1,000,000 uniques over the first 4 days. The site got hammered by Gizmodo on the first night, apparently was serving 200mb/sec at one stage.

So forget the boring Deck the Halls song, here’s a link to the Nothing Else Matters intro that I made: www.cupsizechoir.com/?s=27775

Unlike most tunes that are recorded live on the site, having access to the database I entered this tune in via code. Took about 2 hrs to format the data correctly for the tune – it doesn’t mimic the guitar work perfectly though.

Flagged as NSFW, but I really think it is SFW.

For code people, here’s the ‘tablature’ for the tune:

var barlength:int = 24;
var bar : int = 0 * barlength;
deckthehalls[bar + 0] = 0;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = 4;
deckthehalls[bar + 12] = 7;
deckthehalls[bar + 16] = 4;
deckthehalls[bar + 20] = 2;

bar += barlength;
deckthehalls[bar + 0] = 0;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = 4;
deckthehalls[bar + 12] = 7;
deckthehalls[bar + 16] = 4;
deckthehalls[bar + 20] = 2;

bar += barlength;
deckthehalls[bar + 0] = 0;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = 4;
deckthehalls[bar + 12] = 7;
deckthehalls[bar + 16] = 4;
deckthehalls[bar + 20] = 2;

bar += barlength;
deckthehalls[bar + 0] = 0;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = 4;
deckthehalls[bar + 12] = 7;
deckthehalls[bar + 16] = 4;
deckthehalls[bar + 20] = ’2,11′;

bar += barlength;
deckthehalls[bar + 0] = ’0,11′;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = 4;
deckthehalls[bar + 12] = ’7,11′;
deckthehalls[bar + 14] = 7;
deckthehalls[bar + 16] = 4;
deckthehalls[bar + 20] = 2;

bar += barlength;
deckthehalls[bar + 0] = 0;
deckthehalls[bar + 4] = 2;
deckthehalls[bar + 8] = ’4,11′;
deckthehalls[bar + 12] = ’7,12′;
deckthehalls[bar + 16] = ’4,11′;
deckthehalls[bar + 20] = ’2,10′;

bar += barlength;
deckthehalls[bar + 0] = ’0,11′;
deckthehalls[bar + 4] = ’2,10′;
deckthehalls[bar + 8] = ’4,9′;

// half bar up to A
bar += 12;
deckthehalls[bar + 0] = 3;
deckthehalls[bar + 4] = 5;
deckthehalls[bar + 8] = 7;
deckthehalls[bar + 12] = 10;
deckthehalls[bar + 16] = 7;
deckthehalls[bar + 20] = 5;

bar += barlength;

deckthehalls[bar + 0] = 3;
deckthehalls[bar + 4] = 5;
deckthehalls[bar + 8] = 7;
deckthehalls[bar + 12] = 10;
deckthehalls[bar + 16] = ’3,5,7′;
deckthehalls[bar + 20] = ’4,5,7′;

// up to c
bar += barlength;
deckthehalls[bar + 0] = ’5,7′;
deckthehalls[bar + 4] = 7;
deckthehalls[bar + 8] = 9;
deckthehalls[bar + 12] = 12;
deckthehalls[bar + 16] = 9;
deckthehalls[bar + 20] = 7;

bar += barlength;

deckthehalls[bar + 0] = 6;
deckthehalls[bar + 4] = 8;
deckthehalls[bar + 8] = 10;
deckthehalls[bar + 12] = 13;
deckthehalls[bar + 16] = 10;
deckthehalls[bar + 20] = 8;

deckthehalls[bar + 23] = 100; // end loop

Tron Skating

Posted in Filth,Visual by sq2 on the January 28th, 2011

The making of a Light Session- Tron Premiere- ENESS from ENESS on Vimeo.

The definition of FILTH + MEDIA

600 years

Posted in Aural,Visual by sq2 on the December 7th, 2010

Playbutton

Posted in Aural,Technology by sq2 on the November 25th, 2010

Adding to the landfill that is consumerism, but here’s a fashionable + audio playback idea, thanks to the size of solid state storage nowadays.

www.playbutton.co

Subblue: A series of subdivisions

Posted in Filth,Visual by sq2 on the November 23rd, 2010

More awesomeness from subblue:

An experiment in subdividing fractal structures

Skale Tracker

Posted in Aural,Filth,Old School,Web by sq2 on the October 4th, 2010

www.skale.org/?tracker=1

loved listening to elysium by jester.

Umbra – Malcolm Sutherland

Posted in Aural,Visual by sq2 on the September 22nd, 2010

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